Each planet mission is broken up into four waves, each of which is in a completely different environment. In the Early Access version of the Serious Sam VR, there are two planet missions to pick from: Earth and Pladeon. It may be a relatively basic wave shooter, but that doesn’t mean that it’s boring or easy. And for what it’s worth, you will move those parts of your body a lot if you want to have any success. Some enemies may get ambitious and instead of running directly at your bullets, try to come at you from the side, but for the most part you don’t really need to move your legs at all - just your head, arms, and torso.
Serious sam vr review full#
It’s a bit restrictive, to be frank, and sometimes feels like a feature that you’d see in a separate, more robust full game, but it’s still fun. Instead, in Serious Sam VR, you’ll literally be standing in one place and only face enemies that are funneled towards your location. You can’t move around the environment like in Raw Data and you won’t have to spin around to shoot surprise enemies behind you like in The Brookhaven Experiment. My gut tells me the limited range of movement was a conscious decision to allow them to bring the experience to both the Rift and PS VR eventually. You stand in one place and all of the game’s enemies come charging at you from within your general 180-degree field of view. At first glance, you’ll look at the screenshots and trailers and probably think that it just looks like “another wave shooter” and frankly, that isn’t an incorrect description. Now, the VR iteration retains a lot of that same DNA, but it’s in a very different package.
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After rolling through large levels full of hundreds of enemies, you’ll rest up by killing just a few more hundred enemies once again. The plot is often barely thick enough to make sense and the ratio of action to exposition is roughly 95% to 5%, give or take. The Serious Sam franchise is a game series about action, gore, and over-the-top good times.